//==================================================== file = udpServer.c ===== //= A message "server" program to demonstrate sockets programming = //============================================================================= //= Notes: = //= 1) This program conditionally compiles for Winsock and BSD sockets. = //= Set the initial #define to WIN or BSD as appropriate. = //= 2) This program serves a message to program udpClient running on = //= another host. = //= 3) The steps #'s correspond to lecture topics. = //=---------------------------------------------------------------------------= //= Example execution: (udpServer and udpClient running on host 127.0.0.1) = //= Waiting for recvfrom() to complete... = //= IP address of client = 127.0.0.1 port = 55476) = //= Received from client: Test message from CLIENT to SERVER = //=---------------------------------------------------------------------------= //= Build: = //= Windows (WIN): Borland: bcc32 udpServer.c = //= MinGW: gcc udpServer.c -lws2_32 -o udpServer = //= Visual C: cl udpServer.c wsock32.lib = //= Unix/Mac (BSD): gcc ucpServer.c -lnsl -o ucpServer = //=---------------------------------------------------------------------------= //= Execute: udpServer = //=---------------------------------------------------------------------------= //= Author: Ken Christensen = //= University of South Florida = //= WWW: http://www.csee.usf.edu/~christen = //= Email: christen@csee.usf.edu = //=---------------------------------------------------------------------------= //= History: KJC (08/02/08) - Genesis (from server1.c) = //= KJC (09/07/09) - Minor clean-up = //= KJC (09/22/13) - Minor clean-up to fix warnings = //= KJC (09/14/17) - Updated build instructions = //============================================================================= #define WIN // WIN for Winsock and BSD for BSD sockets //----- Include files -------------------------------------------------------- #include // Needed for printf() #include // Needed for memcpy() and strcpy() #include // Needed for exit() #ifdef WIN #include // Needed for all Winsock stuff #endif #ifdef BSD #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #endif //----- Defines -------------------------------------------------------------- #define PORT_NUM 1050 // Arbitrary port number for the server //===== Main program ========================================================= int main() { #ifdef WIN WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions WSADATA wsaData; // Stuff for WSA functions #endif int server_s; // Server socket descriptor struct sockaddr_in server_addr; // Server Internet address struct sockaddr_in client_addr; // Client Internet address struct in_addr client_ip_addr; // Client IP address int addr_len; // Internet address length char out_buf[4096]; // Output buffer for data char in_buf[4096]; // Input buffer for data int retcode; // Return code #ifdef WIN // This stuff initializes winsock WSAStartup(wVersionRequested, &wsaData); #endif // >>> Step #1 <<< // Create a socket // - AF_INET is Address Family Internet and SOCK_DGRAM is datagram server_s = socket(AF_INET, SOCK_DGRAM, 0); if (server_s < 0) { printf("*** ERROR - socket() failed \n"); exit(-1); } // >>> Step #2 <<< // Fill-in my socket's address information server_addr.sin_family = AF_INET; // Address family to use server_addr.sin_port = htons(PORT_NUM); // Port number to use server_addr.sin_addr.s_addr = htonl(INADDR_ANY); // Listen on any IP address retcode = bind(server_s, (struct sockaddr *)&server_addr, sizeof(server_addr)); if (retcode < 0) { printf("*** ERROR - bind() failed \n"); exit(-1); } // >>> Step #3 <<< // Wait to receive a message from client printf("Waiting for recvfrom() to complete... \n"); addr_len = sizeof(client_addr); retcode = recvfrom(server_s, in_buf, sizeof(in_buf), 0, (struct sockaddr *)&client_addr, &addr_len); if (retcode < 0) { printf("*** ERROR - recvfrom() failed \n"); exit(-1); } // Copy the four-byte client IP address into an IP address structure memcpy(&client_ip_addr, &client_addr.sin_addr.s_addr, 4); // Print an informational message of IP address and port of the client printf("IP address of client = %s port = %d) \n", inet_ntoa(client_ip_addr), ntohs(client_addr.sin_port)); // Output the received message printf("Received from client: %s \n", in_buf); // >>> Step #4 <<< // Send to the client using the server socket strcpy(out_buf, "This is a reply message from SERVER to CLIENT"); retcode = sendto(server_s, out_buf, (strlen(out_buf) + 1), 0, (struct sockaddr *)&client_addr, sizeof(client_addr)); if (retcode < 0) { printf("*** ERROR - sendto() failed \n"); exit(-1); } // >>> Step #5 <<< // Close all open sockets #ifdef WIN retcode = closesocket(server_s); if (retcode < 0) { printf("*** ERROR - closesocket() failed \n"); exit(-1); } #endif #ifdef BSD retcode = close(server_s); if (retcode < 0) { printf("*** ERROR - close() failed \n"); exit(-1); } #endif #ifdef WIN // This stuff cleans-up winsock WSACleanup(); #endif // Return zero and terminate return(0); }