//==================================================== file = udpClient.c ===== //= A message "client" program to demonstrate sockets programming = //============================================================================= //= Notes: = //= 1) This program conditionally compiles for Winsock and BSD sockets. = //= Set the initial #define to WIN or BSD as appropriate. = //= 2) This program needs udpServer to be running on another host. = //= Program udpServer must be started first. = //= 3) This program assumes that the IP address of the host running = //= udpServer is defined in "#define IP_ADDR" = //= 4) The steps #'s correspond to lecture topics. = //=---------------------------------------------------------------------------= //= Example execution: (udpServer and udpClient running on host 127.0.0.1) = //= Received from server: This is a reply message from SERVER to CLIENT = //=---------------------------------------------------------------------------= //= Build: = //= Windows (WIN): Borland: bcc32 udpClient.c = //= MinGW: gcc udpClient.c -lws2_32 -o udpClient = //= Visual C: cl udpClient.c wsock32.lib = //= Unix/Mac (BSD): gcc ucpClient.c -lnsl -o ucpClient = //=---------------------------------------------------------------------------= //= Execute: udpClient = //=---------------------------------------------------------------------------= //= Author: Ken Christensen = //= University of South Florida = //= WWW: http://www.csee.usf.edu/~christen = //= Email: christen@csee.usf.edu = //=---------------------------------------------------------------------------= //= History: KJC (08/02/08) - Genesis (from client.c) = //= KJC (09/09/09) - Minor clean-up = //= KJC (09/22/13) - Minor clean-up to fix warnings = //= KJC (09/14/17) - Updated build instructions = //============================================================================= #define WIN // WIN for Winsock and BSD for BSD sockets //----- Include files --------------------------------------------------------- #include // Needed for printf() #include // Needed for memcpy() and strcpy() #include // Needed for exit() #ifdef WIN #include // Needed for all Winsock stuff #endif #ifdef BSD #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #endif //----- Defines --------------------------------------------------------------- #define PORT_NUM 1050 // Port number used #define IP_ADDR "127.0.0.1" // IP address of server1 (*** HARDWIRED ***) //===== Main program ========================================================== int main() { #ifdef WIN WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions WSADATA wsaData; // Stuff for WSA functions #endif int client_s; // Client socket descriptor struct sockaddr_in server_addr; // Server Internet address int addr_len; // Internet address length char out_buf[4096]; // Output buffer for data char in_buf[4096]; // Input buffer for data int retcode; // Return code #ifdef WIN // This stuff initializes winsock WSAStartup(wVersionRequested, &wsaData); #endif // >>> Step #1 <<< // Create a socket // - AF_INET is Address Family Internet and SOCK_DGRAM is datagram client_s = socket(AF_INET, SOCK_DGRAM, 0); if (client_s < 0) { printf("*** ERROR - socket() failed \n"); exit(-1); } // >>> Step #2 <<< // Fill-in server1 socket's address information server_addr.sin_family = AF_INET; // Address family to use server_addr.sin_port = htons(PORT_NUM); // Port num to use server_addr.sin_addr.s_addr = inet_addr(IP_ADDR); // IP address to use // Assign a message to buffer out_buf strcpy(out_buf, "Test message from CLIENT to SERVER"); // >>> Step #3 <<< // Now send the message to server. The "+ 1" is for the end-of-string // delimiter retcode = sendto(client_s, out_buf, (strlen(out_buf) + 1), 0, (struct sockaddr *)&server_addr, sizeof(server_addr)); if (retcode < 0) { printf("*** ERROR - sendto() failed \n"); exit(-1); } // >>> Step #4 <<< // Wait to receive a message addr_len = sizeof(server_addr); retcode = recvfrom(client_s, in_buf, sizeof(in_buf), 0, (struct sockaddr *)&server_addr, &addr_len); if (retcode < 0) { printf("*** ERROR - recvfrom() failed \n"); exit(-1); } // Output the received message printf("Received from server: %s \n", in_buf); // >>> Step #5 <<< // Close all open sockets #ifdef WIN retcode = closesocket(client_s); if (retcode < 0) { printf("*** ERROR - closesocket() failed \n"); exit(-1); } #endif #ifdef BSD retcode = close(client_s); if (retcode < 0) { printf("*** ERROR - close() failed \n"); exit(-1); } #endif #ifdef WIN // This stuff cleans-up winsock WSACleanup(); #endif // Return zero and terminate return(0); }