//==================================================== file = tcpClient.c ===== //= A message "client" program to demonstrate sockets programming = //============================================================================= //= Notes: = //= 1) This program conditionally compiles for Winsock and BSD sockets. = //= Set the initial #define to WIN or BSD as appropriate. = //= 2) This program needs tcpServer to be running on another host. = //= Program tcpServer must be started first. = //= 3) This program assumes that the IP address of the host running = //= tcpServer is defined in "#define IP_ADDR" = //= 4) The steps #'s correspond to lecture topics. = //=---------------------------------------------------------------------------= //= Example execution: (tcpServer and tcpClient running on host 127.0.0.1) = //= Received from server: This is a message from SERVER to CLIENT = //=---------------------------------------------------------------------------= //= Build: = //= Windows (WIN): Borland: bcc32 tcpClient.c = //= MinGW: gcc tcpClient.c -lws2_32 -o tcpClient = //= Visual C: cl tcpClient.c wsock32.lib = //= Unix/Mac (BSD): gcc tcpClient.c -lnsl -o tcpClient = //=---------------------------------------------------------------------------= //= Execute: tcpClient = //=---------------------------------------------------------------------------= //= Author: Ken Christensen = //= University of South Florida = //= WWW: http://www.csee.usf.edu/~christen = //= Email: christen@csee.usf.edu = //=---------------------------------------------------------------------------= //= History: KJC (08/02/08) - Genesis (from client.c) = //= KJC (09/09/09) - Minor clean-up = //= KJC (09/22/13) - Minor clean-up to fix warnings = //= KJC (09/14/17) - Updated build instructions = //============================================================================= #define WIN // WIN for Winsock and BSD for BSD sockets //----- Include files --------------------------------------------------------- #include // Needed for printf() #include // Needed for memcpy() and strcpy() #include // Needed for exit() #ifdef WIN #include // Needed for all Winsock stuff #endif #ifdef BSD #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #include // Needed for sockets stuff #endif //----- Defines --------------------------------------------------------------- #define PORT_NUM 1050 // Port number used at the server #define IP_ADDR "127.0.0.1" // IP address of server (*** HARDWIRED ***) //===== Main program ========================================================== int main() { #ifdef WIN WORD wVersionRequested = MAKEWORD(1,1); // Stuff for WSA functions WSADATA wsaData; // Stuff for WSA functions #endif int client_s; // Client socket descriptor struct sockaddr_in server_addr; // Server Internet address char out_buf[4096]; // Output buffer for data char in_buf[4096]; // Input buffer for data int retcode; // Return code #ifdef WIN // This stuff initializes winsock WSAStartup(wVersionRequested, &wsaData); #endif // >>> Step #1 <<< // Create a client socket // - AF_INET is Address Family Internet and SOCK_STREAM is streams client_s = socket(AF_INET, SOCK_STREAM, 0); if (client_s < 0) { printf("*** ERROR - socket() failed \n"); exit(-1); } // >>> Step #2 <<< // Fill-in the server's address information and do a connect with the // listening server using the client socket - the connect() will block. server_addr.sin_family = AF_INET; // Address family to use server_addr.sin_port = htons(PORT_NUM); // Port num to use server_addr.sin_addr.s_addr = inet_addr(IP_ADDR); // IP address to use retcode = connect(client_s, (struct sockaddr *)&server_addr, sizeof(server_addr)); if (retcode < 0) { printf("*** ERROR - connect() failed \n"); exit(-1); } // >>> Step #3 <<< // Receive from the server using the client socket retcode = recv(client_s, in_buf, sizeof(in_buf), 0); if (retcode < 0) { printf("*** ERROR - recv() failed \n"); exit(-1); } // Output the received message printf("Received from server: %s \n", in_buf); // >>> Step #4 <<< // Send to the server using the client socket strcpy(out_buf, "This is a reply message from CLIENT to SERVER"); retcode = send(client_s, out_buf, (strlen(out_buf) + 1), 0); if (retcode < 0) { printf("*** ERROR - send() failed \n"); exit(-1); } // >>> Step #5 <<< // Close the client socket #ifdef WIN retcode = closesocket(client_s); if (retcode < 0) { printf("*** ERROR - closesocket() failed \n"); exit(-1); } #endif #ifdef BSD retcode = close(client_s); if (retcode < 0) { printf("*** ERROR - close() failed \n"); exit(-1); } #endif #ifdef WIN // Clean-up winsock WSACleanup(); #endif // Return zero and terminate return(0); }